Way of Wanderer
A downloadable game
Way of Wanderer is a long term case study of RPG genre. This is my one of the essential projects.
I applied SOLID principles and various Design patterns during the development phase.
Generic Controller Scripts compatible with player and AI are designed.
Descriptive UI has implemented.
Features
Dynamic Equipable Weapon Systems
- Zelda-like Archery with different elemental arrow types.
- Swordsmanship
- Casting Spells and Magic
Level Progression / Experience System
Combat System with Cancel Animations
NPC AI Behaviours
- Patrol
- Stealth
- Suspicion
- Attack
- Guard
Terrain Design
Immersive Town Design
Pickups and Buffs
Cinematics
Portal System amıong Multiple Levels
Saving System
Living objects with smooth animations and Particle Effects
Future Updates
- Inventory System
- Quest System
- Shop System
Status | In development |
Author | mehmetgecen |
Genre | Role Playing |
Tags | 3D, Low-poly, Unity |