A downloadable game

Way of Wanderer is a long term case study of RPG genre. This is my one of the essential projects.

I applied SOLID principles and various Design patterns during the development phase.

Generic Controller Scripts compatible with player and AI are designed.

Descriptive UI has implemented.

Features

Dynamic Equipable Weapon Systems

  • Zelda-like Archery with different elemental arrow types.
  • Swordsmanship
  • Casting Spells and Magic

Level Progression / Experience System

Combat System with Cancel Animations

NPC AI Behaviours

  • Patrol
  • Stealth
  • Suspicion
  • Attack
  • Guard

Terrain Design

Immersive Town Design

Pickups and Buffs

Cinematics 

Portal System amıong Multiple Levels

Saving System

Living objects with smooth animations and Particle Effects


Future Updates

  • Inventory System
  • Quest System
  • Shop System